That is where virtual money (VC) comes into play, yet again. It's no surprise the microtransactions litter every corner of NBA 2K21--and for me, I have moved on MT 2K22 from being outraged to sense despondent. The game boundaries on a pay-to-win version, with progress tracks that are paced in ways to nudge you towards paying for VC instead of earning it.
Improving your stats nevertheless relies on paying VC, and the prices increase exponentially the further you upgrade a particular ability. There are loads of nice cosmetics to earn, and it's true a ton of fun dressing up your participant in fresh kicks and the flyest Nike and Adidas apparel, however their steep VC prices suck the life out of the experience.
VC permeates the MyTeam mode again, too. This mode acts as a fantasy-esque build-your-own-team endeavor where you earn card packs to unlock players one of a roster which spans multiple NBA eras.
MyTeam can be captivating for long-time basketball lovers such as myself who have Allen Iverson teamed up with Anthony Davis and can take this dream team roster into single-player or multiplayer games.
However, the loot-box character of earning card packs--that can be acquired by gradually earning MT points through fresh avenues such as challenges, seasonal events, and turning in cards that are useless, or by buying them together with Cheap NBA 2K22 MT VC--makes the reliance on VC unsurprisingly egregious.